Comparison of monitor screens. Computer monitor. Key points in simple terms. Distance to monitor during operation

It is impossible to use a computer without a display. But how to choose the right one if there are a huge number of options on the market?

Let's look at popular computer monitors. The 2019 rating was compiled to help you make your choice.

Classification of monitors

To successfully select a display, you need to look at the classification. There are 3 main parameters that are worth paying attention to.

Screen type

The main difference between the types is color rendering and viewing angles.

Connection type

When choosing, you should consider the connector that is present on your computer. Only then select a monitor with the appropriate cable.

Note! IN this moment Thunderbolt is gaining particular popularity due to its versatility. There is an assumption that soon all manufacturers will switch to a single standard.

Let's move on to an overview of each option.

Short review

Which monitor to choose for your computer
NameMatrixDiagonalPermissionNotePrice
AH-IPS24″1920×1080Best budget11000 rub.
IPS23.8″1920×1080Frameless11000 rub.
TFT A-MVA27″1920 x 1080Inexpensive 27″12000 rub.
TFT TN24″1920×1080Game16,000 rub.
TFT TN28″3840 x 2160Inexpensive 4K17,000 rub.
IPS24.1″1920×1200Optimal20,000 rub.
IPS34″2560 x 1080Gaming35,000 rub.
IPS27″2560 x 1440For graphics40,000 rub.
V.A.34″3440×1440Curved45,000 rub.
IPS27″2560×1440Super game65,000 rub.


An excellent solution for everyday use at home or in the office. Main element— high-quality IPS matrix (AH-IPS). There are no problems with viewing angles. The 24-inch display is framed by a neat frame without unnecessary elements.


Frameless design is not so easy to see in the budget price segment. The monitor from LG has a futuristic design, which is typical for a more expensive class of devices - invisible thin edges, as well as an ArcLine stand.


This solution differs from the previous ones in its increased diagonal and matrix type. For a low cost you get a high-quality screen with rich black images. The BenQ GW2760HS is especially good for those who read a lot (it's all about the matrix).


An inexpensive gaming monitor that every gamer will love. main feature- TFT TN display with a frequency of 144 Hz. The user will be able to enjoy excellent contrast, a wide range of adjustable parameters, as well as very fast frame changes during gameplay.


A budget option for those who need 4K resolution. The U28E590D is suitable for watching high-definition videos. Separately, I would like to note the eye protection technology, which eliminates flicker and reduces the intensity of blue light. This monitor is appreciated by those who spend a long period of time at the computer.


A monitor that is popular among users. A high-quality IPS matrix, 5 USB ports, 2 HDMI and DislayPort, a simple stylish design - this is exactly what UltraSharp attracts. The 24-inch screen is surrounded by a thin frame, which is also an advantage.


Powerful solution for hobbyists computer games. The widescreen 34-inch matrix has a frequency of 144 GHz - all according to the gaming standard. Instant 1ms response will help during gameplay. Those who bought this monitor have only positive things to say about it.


Ideal color rendition - this is how the matrix can be characterized. Advanced color range makes the Dell UP2716D an ideal option for people who work with photographs or graphics. In terms of characteristics, nothing outstanding, but competitors are not able to produce a similar picture.


Premium device from a South Korean company. The display is ideal for watching movies due to its curved design. Samsung has put the best technology into this monitor. This can be seen from the juicy and high-quality picture. Separately, it is worth mentioning Picture-by-Picture - a technology for displaying images from two different sources on one screen.


A worthy representative of gaming monitors. The anti-glare high-quality IPS matrix has a high frame rate. The movable hinge allows you to rotate the structure in any direction. A wide range of settings and bright backlighting of the leg emphasize its gaming purpose.

conclusions

When choosing a monitor, you need to understand for what purposes it will be used. Conventionally, they can be divided into several categories: for working with graphics, gaming, for watching movies, for work.

How to choose a monitor and not regret your choice after a while! What screen resolution and diagonal should you prefer? Which monitor format should I choose: standard (4:3) or widescreen (16:9)? What matrix should a modern monitor have? Don’t forget also about viewing angles, type of screen coating, response time in milliseconds, stand for adjusting the position of the monitor in 3 planes and many other very important factors described in our article.

How to choose a monitor

Friends, we want to help you select monitor and enjoy a beautiful and clear picture for a long time. We don't want your eyes to get tired or hurt when working at the computer. Therefore, choosing a monitor is a serious task and must be approached thoroughly.

One day the director of our company came up to me and asked:

“Why do you think no one is interested in branded monitors with higher quality matrices? After all, they have a much better picture and a large viewing angle, in addition, there is a special stand that adjusts the position of the monitor in 3 planes, and they cost a little more than the others. It's strange, people just come and buy the cheapest monitors"

“Increase your salary, then I’ll tell you!” - I answered.

"Fine!" - said the director.

“It’s simple,” I answered. “People look at the expensive price of a brand-name monitor and bypass it, because based on the price tag it is only clear that this monitor is more expensive, and all these numbers and strange words 1920x1080 (Full HD), MVA, PVA, IPS are understandable only to you and me . People don’t even look closely at the picture, since all the monitors display the same Windows 8 desktop. And often all the monitors on the sales floor are completely turned off.”

We need to somehow explain and even show people the difference between a good monitor and a not so good one!

“Show me!” - said the director.

“If you want to sell something, do it yourself!” - I thought and put two monitors on the sales stand, one simple and next to it a branded monitor on a more expensive matrix, which was naturally more expensive. On both monitors I started showing very high-quality photographs of nature: sunrises, sunsets, mountains, forests, rivers, then I said the magic words: - catch fish big and small, and asked our consultant Sergei that if anyone is interested in an expensive monitor, let them they will call me.

Literally 30 minutes later they became interested in the expensive monitor. Together with the director, we went out into the trading floor. A middle-aged man stood at our monitor. I clearly and clearly told him and showed him all the advantages of this monitor in detail, showed viewing angles and how to adjust the position of the monitor, and so on and so forth. I explained to him that I bought just such a monitor for my home and couldn’t be happier, I liked literally everything about it. Here at work I have another cheaper monitor, and even with a small diagonal, and it’s hard for me to work and play with it, since the response time of the matrix is ​​long (I shouldn’t have said this, since the director was standing next to me). I even went so far as to take the buyer to my workplace and showed him my work monitor. The man thought for a second, said thank you, turned around and left...

Friends, having chosen a good monitor, you will naturally get used to it, over time you will note all its advantages and once you get to your friends you will be surprised to note that their monitor is much worse than yours and all this is because they simply did not read our article.

How to choose a monitor from all the variety that is sold in stores!

Purpose of the monitor

Office- usually inexpensive monitor with a screen diagonal of 20-21" for working with documents and the Internet.

Home– a universal monitor with a screen diagonal of 22-23" for working with documents, the Internet, watching videos and playing games.

Game- in principle, it is not very different from home, but has a larger screen diagonal of 23-27 "".

Professional is either a monitor with high-quality color reproduction, used in the design field, or has a very large screen diagonal (27" or more) for use in programs computer-aided design or 3D modeling.

Manufacturers and warranty

Selecting a Monitor Manufacturer.

Brands that are especially popular today are: ASUS, Dell, LG, Philips, Samsung. I would recommend the monitors of these companies first of all, if only because they are serviced by all service centers and often have an extended warranty (24-36 months).

ASUSdoes not specialize in the production of monitors, for this company this is not the main direction and, consequently, less attention is paid to it. May have an extended warranty of up to 24 months.

Dell– the leader among these brands, produces professional and semi-professional, very high-quality monitors. They have an extended warranty of 24-36 months.

LGproduces mid-range monitors, There is inexpensive models with good matrices, but they do not always have a high-quality and practical body. They have an extended warranty of up to 36 months.

Philipsproduces monitors with good, bright screens, even without the use of expensive matrices, have some of the most attractive prices, but, unfortunately, to the detriment of the quality of the case and electronic components. They usually have a short warranty of about 12 months.

Samsungproduces high-quality monitors, with good matrices, sufficient quality of electronic components, but not always practical and durable housing. They have an extended warranty of up to 36 months.

Also in this niche you can choose a monitor from slightly less popular, but already well-known brands: Acer, AOC, BenQ, HP, Lenovo, NEC, ViewSonic. They can also be considered for purchase, but in a second place, since the service and warranty for them may be worse. For example, they may need to be sent for warranty examination and repair to another regional center, and the warranty will only be 1 year.

I don't recommend purchase monitors, although from reputable companies, but represented in our country by only a few models: Fujitsu, Packard Bell, Sony. Call the biggest service center(SP) in your area and ask them if they repair monitors from a specific manufacturer or ask the seller which service centers service them.

Which monitor image format to choose?

The aspect ratio (width and height) of the screen is called the aspect ratio. There are screens with the following aspect ratio:

Standard (4:3, 5:4) – the screen is closer to a square shape, in which the width is only slightly greater than the height. Good for office work with text and the Internet, but bad for watching videos and playing games. The screen diagonal of such a monitor ranges from 17 to 21". A comfortable, fairly large diagonal in this format would be 19-20 "". Few such monitors are produced now; they have been replaced by more modern wide-format models.

Widescreen (16:9) – a screen with an elongated shape. Slightly less suitable for office work with text and the Internet, but excellent for watching videos and playing games. Today on sale you can find monitors of this format with screen sizes in a huge range from 19 to 65 "". A 19" widescreen screen size will be quite small. A comfortable diagonal in this format will be 21-23 "". This is the most popular format and I recommend choosing it.

Widescreen (16:10) - a screen with an elongated shape, very close to the previous one, but slightly larger in height. In some cases, it may be more comfortable and universal for all tasks, but it is not so popular, which may be reflected in the lack of necessary support in some games, as well as the presence of black bars at the top and bottom of the screen when watching videos in standard formats(16:9). Today on sale you can find monitors with a screen of this format in the range from 19 to 30 "". A comfortable diagonal in this format will be 21-24 "". There are 10 times fewer monitors in this format than in the format (16:9) and they usually cost a little more.

Ultra-wide (21:9) – incredibly elongated screen width. First of all, such displays are suitable for people who already use two or more monitors in their work. For example, video editors, since they can place many more excerpts on one timeline, stock traders who can place all the necessary information about reports on one screen, planners, designers, photographers. Users working with documentation will be able to simultaneously view 3-4 windows of various programs at once. Widescreen films for cinemas are shot in this format, but I doubt that ordinary users will find where to get them and popular video in 16:9 format will be displayed with huge black bars on the left and right or stretched greatly. It would probably be cool to use such a monitor for games, but not all games will be able to support the required resolution, since it is not popular. Today on sale you can find only a few models of monitors with a screen of this format measuring only 29"" and the price for them will be exorbitant.

Screen diagonal

Screen size has a direct impact on convenience when working and relaxing.

19"" is, in my opinion, too small even for working with text and the Internet.

20"" is the minimum acceptable screen size for working with text and the Internet.

21"" is the optimal screen size for working with text and the Internet.

22"" is a comfortable screen size for working with text, the Internet, games and watching videos at a short distance of 1-2 meters. At Full HD resolution (1920:1080), the text may be small, but this can be resolved by enabling scaling in the operating system.

23"" - in my opinion, optimal in terms of price/size ratio, perfect for all tasks: working with text, the Internet, games, watching videos at a short distance of 1-2 meters. Text size in Full HD (1920:1080) will be optimal.

24"" is a good screen size, but it can cost significantly more and have a less popular format (16:10), suitable for tasks such as working with text, the Internet, games, worse for watching videos, as black bars may appear at the top and below the image.

27"" is an excellent screen size for watching videos and playing games at a distance of up to 3 meters. However, working with text and the Internet for a long time will not be so comfortable, since this large screen will be in front of you at a distance of up to 1 meter. A good choice for a multimedia entertainment PC with limited space and resources, as it can replace a TV.

30"" or more - suitable mainly for watching videos and games at a distance of 3 meters or more.

In my opinion, if you often use a computer to work with office programs, documents and the Internet, it is better to purchase a 23" monitor, and if you want to watch a movie or play on big screen connect your PC to a TV with a screen size of 32" or larger.

If you use your PC mainly as multimedia center to watch videos and games, and are limited by space and/or finances, it would be better to purchase a 27"" monitor, which can also be used as a TV.

Screen resolution

Screen resolution is the number of dots (pixels) across its width and height. The higher the screen resolution, the more information is placed on it, the image becomes higher quality, but the text and some elements become smaller. Therefore for each screen size optimal resolution will be different.

1280x1024 – this is the resolution of monitors with an aspect ratio of 5:4. It is optimal for the screen size of 19"" such a monitor.

1366x768 – this is the resolution of the most inexpensive widescreen monitors with an aspect ratio of 16:9 and a screen size of 19"", for which it is optimal.

1440x900 – some widescreen monitors with an aspect ratio of 16:10 and a screen size of 19" have this resolution. It is a bit too big for them and the font will be too small.

1600x900 – some widescreen monitors with an aspect ratio of 16:10 and a screen size of 20" have this resolution. For them it is optimal.

1680x1050 – this is the resolution that many inexpensive widescreen monitors with a screen size of 21-23" have. Optimal for screen size 21".

1920x1080 (Full HD) is the most popular and best resolution today. There are 10 times more monitors with this screen resolution produced than any other resolution. Good widescreen monitors with a screen size of 22" or more have this resolution. It is optimal for screen sizes 23-65".

1920x1200 is a less popular screen resolution, which is available on monitors with an aspect ratio of 16:10 and a screen size of 24-29". It is optimal for all specified screen sizes 24-29".

2560x1080 – this is the screen resolution of ultra-wide monitors with an aspect ratio of 21:9. And since it is the only one for them, it is the most optimal)

There are other less popular screen resolutions, which I do not recommend focusing on.


Matrix type

The matrix is ​​the actual liquid crystal screen itself. There are matrices different types. The most common of them:

TN+film– the cheapest matrix used in most monitor models. Provides average color quality and clarity. Has poor viewing angles, which can make it difficult to find a comfortable screen position or for multiple people to view the screen from different angles (for example, when watching a video).

*VA ( WVA, MVA, PVA, SVA etc.) – a high-quality matrix used in more expensive monitor models provides good color reproduction and clarity. Has good viewing angles.

IPS(P-IPS, e-IPS, H-IPS, S-IPS, AH-IPS) – a professional matrix that provides excellent color reproduction and clarity for use in professional activities (for example, design). Has good viewing angles.

Accordingly, the better the matrix, the more expensive the monitor. I recommend purchasing a monitor with an IPS matrix, as they have already dropped significantly in price.

Matrix response time

The response time (or reaction) of the matrix is, roughly speaking, the time during which the matrix crystals can switch from displaying one color to another. It is measured in milliseconds (ms).

The first TFT (liquid crystal) monitors had matrices of simply terrible quality. Due to the low response time (32 ms), any changes in the image on the screen occurred with noticeable inhibition. You could even see the trail behind the mouse pointer. Then this time decreased to 16 ms and the loops became less noticeable during normal operation, but when watching videos or games, the picture on the screen became blurred. These effects became less noticeable only when the matrices reached a response time of 8 ms. However, these values ​​were also underestimated due to marketing considerations.

After some time, matrices appeared that were positioned as fast (5 ms) and even gaming (2 ms). At the same time, it was silent that color rendering, contrast, viewing angles and some other parameters left much to be desired.

Don't believe the marketing gimmicks and don't buy so-called gaming monitors with low response time (2ms). They are much worse than monitors with IPS matrix.

By the way, DELL uses in its luxury monitors IPS matrices manufactured by LG with a response time of 16 ms, overclocked to 8 ms.

Brightness and Contrast

Everything is simple with brightness; in principle, it will be sufficient on any modern monitor.

But as for contrast. There is so-called static and dynamic contrast. Static – reflects the actual difference between the lightest and darkest pixel on the screen. The higher this difference, the more contrast the image has, which allows you to better read small text and see fine details in images. Those. the image becomes clearer. This is actually an important parameter.

The first TFT matrices had a static contrast level of 1:500, 1:1000 and this was considered a good indicator. Later this value was increased to 1:3000 and hardly any of the modern matrices can boast of a greater value. What about marketing? This is where the rumors come in...

In the parameters of modern monitors, such a concept as dynamic contrast has appeared. Allegedly, while watching a video or computer games, the monitor analyzes the picture and automatically adjusts the brightness and contrast of the image. At the same time, the level of dynamic contrast first reached 1:5000, 1:10000, etc. But this was not enough for savvy marketers! You will hardly find a modern monitor with a dynamic contrast level of less than 1:50000! Don't believe it, it's a scam! If you want to see quality, buy monitors with IPS matrix without paying attention to the tricks of marketers.

Viewing Angles

I would like to reassure you, friends, but this parameter has also become a victim of cunning marketing.

Remember, if the monitor has a TN matrix, then there can be no question of any viewing angles. I am simply deeply outraged by the values ​​of 160 degrees indicated in the characteristics of such monitors, since a deviation of your field of view by just 10-30 degrees from the perpendicular to the screen in any direction (left, right, up, down) already leads to significant distortions pictures, not to mention the more serious angles at which you see Malevich’s black square or the white window to Europe.

Any professional matrices (PVA, IPS) do not have this drawback and have viewing angles close to the declared ones (172-178 degrees). If you want to watch movies with the whole family, then buy a monitor with a high-quality matrix, today it is IPS. By the way, for this reason, even ancient TFT (LCD) TVs had only an IPS matrix.

Screen covering type

Matte– classic monitor screen cover. Provides comfortable operation in various lighting conditions and has a softer, more natural color rendering.

Glossy- a new type of monitor screen coating that appeared around the same time as the same coating on laptop screens. But, pursuing purely marketing considerations, glossy monitors did not catch on even in the closets of very innovative users. Glossy matrices have richer, more saturated colors, but also problems when working with different lighting. They are mainly suitable for use in a darkened room without direct light and watching videos in the same conditions. In the presence of directional light sources (sun, lamp) it produces glare. You will also see your reflection and the reflection of your immediate environment in it. The glossy coating is intended primarily to hide the dullness of very cheap matrices.

How do you think, Why do professional matrices (PVA, IPS) never have a glossy screen finish?

Screen backlight

All modern monitors have LED backlight screen (LED). Previously, illumination was used using fluorescent lamps(LCD). Until new technologies appear, you can ignore this parameter.

Touch screen

Some monitor models have touch screen. This may be in demand if the monitor is used as a presentation monitor anywhere at a customer service point. Ordinary users, I think, do not need this, and there are only a few such models.

Connectors

This, friends, is what you need to pay attention to. Special attention. The type and number of connectors on the monitor determines what devices you can connect it to. And if now you are buying a monitor for an old computer, then in the future, when you change the computer itself, you want to connect a TV tuner or laptop to the monitor, you may need several modern connectors.

1. Connector for 220 V power supply.

2. This is what the power connector in monitors with external unit power supply, but in this case it is an output for powering audio speakers.

3. Analog D-SUB (VGA) connector for connecting to a PC with an old video card. Not necessary, as there is an adapter for connecting older video cards to modern monitors.

4.8. The Display Port connector is not present on all monitor models; it is a competitor to the more popular HDMI connector and can be used to connect several monitors.

5. The Mini Display Port connector is the same as the previous one, but in a more compact design.

6. Digital DVI connector, used to connect to a PC with a modern video card; you can connect an old video card to it through a special adapter. There may be 1 or 2 such connectors on the monitor.

7. Digital HDMI connector, used to connect various devices, such as a TV tuner, laptop, etc. Sound is also transmitted through it. Due to their widespread use, it is desirable that the monitor have 2 such connectors.

9. 3.5mm audio jack, used to connect audio to monitors with built-in speakers, external speakers or headphones. It may be necessary if you connect a TV tuner to output sound to speakers and in some other cases. There may be 1 or 2 such connectors and they are not present on all models.

10. USB connector for connecting monitors with a built-in USB hub to a computer. Not present on all models and is not required.

11. USB connectors for connecting various devices (flash drives, mice, keyboards, etc.) in monitors with a built-in USB hub. They can also be located on the side panel of the monitor as in the photo below.

Below is an adapter for connecting video cards with a D-SUB (VGA) connector to a monitor with a DVI connector and vice versa (easy to find on sale)

Below is an adapter for connecting devices with an HDMI connector to a monitor with a DVI connector and vice versa (but no sound is transmitted through it)

Control keys

Typically, monitor control keys are rarely used, since the monitor is configured once when connected. At least I never use them. However, if you often work in different conditions: in bright daylight, artificial lighting, in the dark, then you may need to periodically adjust the brightness or switch the monitor operating mode (text, video, games, etc.).

It is more convenient when the monitor control panel buttons are in a visible place (front panel) and have icons indicating their purpose. The buttons may be located on the bottom or side edge of the monitor and may not have any labels at all, which is very inconvenient when initial setup. But since during your work you will only need 1-2 of them, you will remember their location and I think there will be no problems.

What else can I say? The buttons can be soft or tight, they can sink or be difficult to press, they can be touch sensitive with or without backlight... I wouldn’t focus on this, but if this is important to you, go to the store and feel it yourself, you will understand everything or read (ask ) about this on the Internet. Sometimes the power indicator on the front of the monitor is so bright that some users cover it with electrical tape! But all these, as a rule, are childhood diseases of cheap models.

On my DELL monitor, the buttons are located as in the photo below, they do not have labels, but when you click on any of them, a convenient menu appears and it is immediately clear which of them is responsible for what. They press gently without causing the stand to move, and the power indicator is a soft, pleasant color.

Built-in audio system

Some monitors have built-in audio. Usually these are weak stereo speakers (2x2 W). The sound quality and volume of such a system generally leaves much to be desired. This can be an advantage in a cheap monitor for an office where there are also small desks.

Some monitors simply have a jack to which you can connect headphones or speakers, which may be convenient for some users, but cannot serve as a strong criterion for choosing a particular model.

Built-in TV tuner

A once popular functionality that is now fading into oblivion. Of course, it’s convenient to have both a monitor and a TV in one device, but for this you don’t have to buy old, poor models. They, as a rule, had a small screen diagonal, a poor matrix, a weak audio system and a lousy TV tuner (signal receiver).

You can connect any modern TV tuner to any modern monitor with an HDMI connector and get a fairly high quality image. Therefore, monitors with a built-in TV tuner are no longer necessary.

Built-in Webcam

Some very rare monitor models have a built-in webcam, which, of course, is interesting, but stupid) After all, a cool webcam can now be purchased separately very inexpensively (for example, an excellent quality HD camera Logitech C270 costs only about $30) . Of course, if we are talking about austerity at the expense of quality, then you can look for a cheap monitor with a built-in camera and speakers.

USB hub

Oh yeah! My cool DELL monitor with an IPS matrix has this feature! But I have never used it yet... The idea is that you connect an additional USB cable to the monitor, the other end of which is connected to the PC. On the side of the monitor there are several USB connectors (2-4), to which you can connect a flash drive, mouse, keyboard and anything else with a USB interface. But it won’t look entirely aesthetically pleasing... For me, it’s better to throw a USB extension cable on the table to connect a flash drive (for $2-3), use a separate USB hub or a keyboard with a USB hub. But if you see prospects for application in your conditions, then the cards are in your hands.

3D support

There are such monitors, not many (about 20 models). They allow you to watch 3D movies, just like modern 3D TVs. In this case, 3D glasses are usually used. This technology has been tinkered with and tinkered with for so long, it’s all been tinkered with, but it still doesn’t take root... But if you’re a fan of 3D video, then you’re welcome. Yes, all this does not apply to 3D in games that use the same technology, but built on the basis of a video adapter and special drivers, again with 3D glasses included.

I saw an Avatar on a 50" plasma with declared 3D support and without any glasses. Honestly, I never noticed where the 3D was. Perhaps this technology needs a new qualitative push.

Case material and color

All modern monitors have a plastic case. But plastic can be different - matte and glossy.

Matte plastic is more practical; it does not scratch much and does not shine.

Glossy plastic is very susceptible to scratches, fingerprints and dust are clearly visible on it, as a result of which the monitor quickly loses its appearance. The glossy surface requires special care. Therefore, I usually do not recommend purchasing a monitor with a glossy plastic body.

As for the color, it can be different, not only black and silver, but also brown, red, etc. As they say, all felt-tip pens have different tastes and colors. However, black models look more strict, silver and white ones look more aristocratic, and other colors of the rainbow look more bright. The combination of black and silver colors looks very stylish.

If your monitor has a screen size of 27" or more, you may want to hang it on the wall to save space or for aesthetic reasons. In this case, make sure that the monitor description indicates the VESA mount type. This means that by purchasing an additional standard mount or bracket, you can hang your monitor as you please.

This mounting option can also be used when smaller size monitor in the case of, for example, a very narrow table, so that it does not take up space on it. On DELL 22 and 23" monitors like mine, the stationary stand can be removed and there will be just such a mount.

power unit

You may not know this, but each monitor has its own power supply. In most models it is built inside the case, but some have an external power supply.

A monitor with an external power supply can look slimmer and more elegant. In this case, there will be a power supply box outside, similar to those used in laptops. The power supply is the sore spot of the monitor and most often the rest fails. In the case of an external power supply, you can simply replace it or take only that one for repair.

A computer monitor is a device designed to display visual (graphic, text, video) information.

Also, some monitors have built-in sound speakers, and can thus reproduce sound, but this feature is not included in the main characteristics of the monitor.

When purchasing or assembling personal computer(PC) of the individual ones, you should definitely pay attention to the characteristics of the monitor, which we will consider below.

Previously, a monitor was called a display; now this name is rarely used.

1 Diagonal length and proportions of the monitor

Diagonal is measured in inches. 1 inch is equal to 2.54 centimeters. Previously, the measurement (“standard”) of an inch was the width of the thumb on an adult man’s hand. An inch when indicating the diagonal of a monitor is represented by a quotation mark “ - in the form of a double stroke. In English, inch is inch, abbreviated as in.

Most often you can find monitor models with diagonals of 15”, 17”, 19”, as well as 21”, 23” and 27 inches. The last option (27”) is more suitable for professional designers, photo editors, video editors, etc. Of course, ordinary users can also use it if they have the opportunity and desire to have a large monitor.

Monitors may have the same size in inches, but they will differ in proportions (Fig. 1).

Rice. 1 Monitors have the same diagonal, but different proportions

As for the proportions (the ratio of the length and width of the sides of the monitor), three formats are most widespread -

  • 16:9,
  • 16:10,

These numbers mean the following. 16:9 - this means that the width of the monitor (horizontally) is 16 conventional units, and the height of the monitor (vertical) is 9 of these same conventional units. More precisely, the width of the monitor is greater than its height by 16 divided by 9 times, that is, 1.78 times.

And, for example, a ratio of 4:3 means that the width is greater than the height by only 4 divided by 3 times, that is, 1.33 times.

Monitors with an aspect ratio of 16:9 and 16:10 are widescreen. They are good for watching widescreen and widescreen video movies. It is convenient to open several windows at the same time.

Monitors with an aspect ratio of 4:3 are convenient for those who work with editors, with graphic files etc., but for some they are more familiar.

Monitors with an aspect ratio of 4:3 are often more convenient for work, and 16:9 for entertainment. Nowadays, widescreen monitors are also used more often for work, simply because they are more common.

Rice. 2 Two monitors in one housing

Widescreen monitors are convenient for those who like to work with several at once. Such users often use PC configurations with 2 (Fig. 2) or even 3 monitors at the same time.

The diagonal length and proportions of the monitor are what users pay attention to first, but the main characteristics of the monitor, of course, do not end there.

2 Type

Currently, there are only two main types of monitors:

CRT monitor

As for CRT, this abbreviation stands for “cathode ray tube”.

These monitors are similar to old TVs (they are almost the same size and weight). They are older and are rarely used due to their large size, energy consumption and harm to the eyes.

Used in cathode ray tubes high voltage, fast charged particles and other technical things that are more harmful to users than more modern LCD displays.

LCD is an abbreviation for Liquid Crystal Display, which translates as liquid crystal display.

LCD monitors are more compact and lightweight because they can be almost flat in shape. Therefore, today they are used almost everywhere.

LCD monitor

The picture on LCD monitors is formed from a set of small dots (pixels), each of which can have a specific color. There are no harmful effects on the user and his eyes that cathode ray tubes had.

The first models of LCD monitors were slow, they could not reproduce fast-changing images without distortion, and therefore cathode ray displays were competitive for some time. However, technology does not stand still, and modern LCD monitors no longer have the disadvantages of their predecessors.

Today, when buying a monitor, you can see a varied range of exclusively LCD displays. Cathode ray tubes are becoming a thing of the past.

3 Resolution

This is the number of pixels (the dots that make up the display) vertically and horizontally. The more pixels, the higher quality image can be obtained. And vice versa, the fewer there are, the more blurry, less clear, and lower quality the image will be. Therefore, if you want to see clearer pictures, you need to have more pixels.

In general, a pixel is the smallest point on a monitor screen. The whole picture is made up of such points. The more dots and the fewer these dots, the clearer the image. Hence the need to have more pixels to get a picture best quality.

Typically, resolution depends on the size of the display and its aspect ratio. For example, you can often find:

  • 16:10 format monitors have a resolution of 1440x900,
  • for 4:3 format monitors – resolution 1600x1200,
  • 16:9 format monitors have a resolution of 1920x1080.

Numbers, for example, 1920x1080 mean:

– horizontally the monitor has 1920 pixels – the minimum points from which the image is composed,

– the monitor has 1080 pixels vertically,

– in total there are: 1920 multiplied by 1080 equals 2,073,600 pixels, that is, more than 2 million tiny dots, from which a beautiful, clear color image is formed.

In addition, the term pixel density is often used. Density is calculated using the formula “the number of points on any side divided by the length of this side.” This is needed to represent how many pixels are in one millimeter or one centimeter of the screen. But, as a rule, people have already gotten used to pixels, so the phrase “pixel density” is used much less often.

4 Matrix type

There are many types of matrices, they are not so easy to understand. They depend on the manufacturing technology of the matrix, and due to this they differ from each other in image quality, viewing angle, speed of image change and other parameters.

The viewing angle means that in some places the image is visible from all sides, and in others strictly at almost a right angle, so that the “neighbor” cannot see what is shown on your monitor.

The following types of matrices are distinguished:

– relatively inexpensive, but not the most High Quality TN+film panel images. Their disadvantage is small viewing angles (move a little to the side and you won’t see anything), a decrease in brightness and contrast if you look at the image from the side and not at a right angle, etc.

– numerous IPS matrices with different nuances and differences from each other, having wide viewing angles, deep blacks, and good color rendition. Various types Such matrices can have both short (bad, slow) and fast (good, high-speed) response times, which allows slow matrices to be used for office work, and fast ones for watching videos, games and other applications that require fast graphics.

– VA matrices, PVA matrices and other types of matrices that differ from each other in response time (speed), color rendering, viewing angles and other characteristics.

5 Contrast level and viewing angle

Contrast is measured by comparing the brightness of the monitor's white and black pixels. The average value of this indicator is 1:700. The numbers mean that the brightness of black pixels is 700 times less than the brightness of white pixels, which is a very decent value. Although now it is quite common to find monitors with a contrast ratio of up to 1:1000.

The viewing angle affects from what position in relation to the monitor you can easily distinguish the picture. Many modern monitors have a viewing angle of 170-175 degrees.

We remember from school geometry that 180 degrees is a rotated angle, that is, looking at the monitor tangentially to its plane. Therefore, a viewing angle of 175 degrees is an opportunity to see the image even when standing to the side of the monitor. In other words, the picture is visible even if you direct your gaze almost parallel to the display.

6 Pixel response time

Also quite a significant indicator. The shorter the response time, the faster the picture will change (pixels will respond faster to the signal).

High-quality modern monitors have a response time of 2-9 milliseconds. The number 9 milliseconds means that the image of each pixel can change more than 100 times per second.

And the number 2 milliseconds means the ability to change the image of each pixel 500 times in 1 second! We remember that the human eye no longer has time to distinguish between changes in a picture with a frequency of more than 24 times per second, and therefore 500 times per second is very good result!

The faster the response, the better quality moving pictures the monitor can reproduce. Therefore, fans of computer games and those who like to watch high-quality films on a monitor screen prefer monitors with high response times, and are willing to pay extra money for this quality.

In recent years, the concept of a “gaming monitor” has clearly ingrained itself in the minds of consumers, something that the marketing departments of manufacturing companies have been striving for for so long. Now, few people think that for decades (!) we have been playing with models with not the fastest matrices, with a standard vertical scan frequency of 60 Hz and without any additional technologies that improve the perception of the gameplay. And most importantly, almost no one complained.

Coming to the store in 2018 (or choosing on their own on the Internet) and setting the task of choosing a display with an eye to frequent online battles, many refuse to consider models with a frequency of less than 100 Hz, even if the previous monitor was no different high speed and everything seemed to be completely and completely satisfactory, but now there was simply an opportunity to buy something new. It is easy to understand such buyers, because progress does not stand still, the visual difference between 60 and 120 Hz is confirmed by almost all users, and therefore, if you have the financial opportunity, it is a sin to refuse the modern benefits of the IT industry.

Questions when choosing such monitors, which ultimately often act as universal solutions, perhaps arise somewhat more than when selecting displays with characteristics that are less exciting to the majority of the public. To simplify this task and help you spend significantly less of your precious time, we decided to talk about the main selection criteria (in a fairly brief form) of gaming models and give specific examples of the optimal, in our opinion, options available for sale.

Where to begin

First of all, as when making a purchase of any other equipment, you need to clearly define your budget: plan the amount with which you are willing to part with relatively easily, and set the maximum bar to which you are willing to rise if necessary - in order to get the best of the most suitable for your needs. Without this, the selection process can drag on for a long time, and if you add to this the constant expectation of what the manufacturers will present in a month/quarter/six months, then even for a year or two, or even ad infinitum.

Here we note the following: practice shows that most of the new on the monitor market is well-forgotten old in a new “wrapper”, and for real and serious improvements, manufacturers initially ask too much. Thus, in most cases, you should focus on time-tested technologies or be prepared to overpay for newness and additional features/features.

At the second stage, it is necessary to decide whether new monitor the only one on your desktop used to do the most different tasks, or it will become the second and will be used exclusively for games without serious demands on picture quality - the type of matrix used that is suitable for you greatly depends on this. There are often cases when a person is professionally engaged in photography, video or graphics, but does not deny himself the pleasure of spending a couple of hours playing the game and wants to get a high-quality device “for everything at once.” Then the choice is sharply limited and simplified. The same is true if the buyer simply needs the fastest monitor on the market, and he is ready to turn a blind eye to all its shortcomings, even if there are a lot of these shortcomings.

Next, we immediately move on to the technical aspects of choice, not forgetting that in this material we will consider only the segment of real “gaming monitors,” which can only include models with a vertical scan frequency of 100 Hz and higher. We know that many manufacturers are trying to classify models with 60-75 Hz into this class, but let this remain on their conscience, because with the same success almost all solutions released over the past 10-15 years could be called “gaming”. the only difference is the support for adaptive synchronization systems, which remove tearing and some jerkiness of the picture, but are not able to increase the smoothness of what is happening on the screen while maintaining the already familiar vertical scan frequency.

What are the characteristics and what do they affect?

Diagonal and aspect ratio

Diagonal and aspect ratio are characteristics that, oddly enough, have some dependence on each other. On the market of modern gaming (!) monitors with high refresh rates, you can find models of two main formats (16:9 and 21:9) and a couple of actually exclusive monitors with non-standard ratios 32:9 and 32:10.

For models with a 16:9 aspect ratio that we are all familiar with, the screen diagonal starts from 23.5 inches and ends at 32-inch solutions. Fast “cinema” 21:9 displays are limited to 34-35 inches diagonally, while ultra-wide ones are offered in sizes of 43 and 49 inches. The choice here can be based on both personal experience(for example, over time your monitor began to seem small and you want more), and on the physical ability to place a large display on the table, work tasks, area of ​​interest, distance from the eyes to the surface of the screen and, of course, visual acuity - so that you can get by without the still somewhat problematic Windows OS scaling system.

When choosing a diagonal, the rules are simple:

  • the worse the vision, the larger the screen diagonal can (but should not) be;
  • The longer the working distance, the larger the screen you can afford without creating unnecessary problems.

Both rules also work in the opposite direction (good vision and short working distance), but, unfortunately, we cannot give exact examples of the relationship between screen size and comfortable distance to the eyes.

As for the advice in various sources about a comfortable distance to the screen being 1.5-2 times its diagonal (for a 24-inch monitor this is 92-122 cm), one can only be surprised and ask the authors of such advice whether they often They see on sale tables with a depth of more than 60-70 cm and how many monitors on the market are there with a stand that allows you to place the screen almost at the very edge of the table. In addition, such advice does not seem to take into account visual acuity, which not everyone can boast of.

When choosing an aspect ratio, things are a little more complicated. Here you need to decide what you want to get. Often watch films shot in the correct “cinema” format 2.35:1/2.4:1, prefer to simultaneously see the windows of three or more applications on the screen, do photo processing and retouching, video editing, and in modern (this is important!) games, would you mind expanding your field of view? In this case, we strongly recommend choosing among large 21:9 models and, perhaps, considering monitors in 32:9 and 32:10 formats, which are essentially a “glue together” of two 27-inch Full HD (49-inch option) or two 24-inch WUXGA (43-inch model).


Are you not bothered by the black bars on the sides and in general do you like to watch movies, series and TV shows on a large TV, prefer to keep everything in sight, like to play old games and don’t see anything wrong with constantly switching between several applications? If the answer is positive, forget about everything except standard 16:9 format models - even if they are not the future, they will be afloat for a very long time. This option is also suitable if you simply have no desire to get used to something new, and you call everything that differs from 16:9 television a “tank gap”, as was the case 10 years ago with the first models Full HD standard.

Let's touch on the topic of curved screens a little. Of course, the fashion for them continues, but the pace of production of such models has slowed down, manufacturers are no longer so zealous in demonstrating the need to “bend” panels, because for large and, especially, wide matrices, this feature has become the norm, which is not surprising at all as much as it was a couple of years ago back. Without it, color rendition at the edges of the screen will differ more from the central zone, monitors will take up more work space, and users will have to turn their heads more often. Working on such models in CAD programs or doing 3D modeling is not the most comfortable and enjoyable pastime. It is difficult to get used to not noticing curved lines (which should be straight), but with a strong desire it is quite possible. If your field of activity does not involve working with such software, then there is no need to worry again - take it and don’t think about it. This also applies to small Curved displays. In them, the curvature of the panel is a tribute to fashion and an attempt to slightly improve the stability of the picture over the entire area of ​​​​the matrix.

Working resolution

Depending on the selected screen diagonal and aspect ratio, you may be left with several options for working resolution, or you may be limited to one single option.

Among Full HD gaming models there are models from 23.5 to 32 inches, UFHD (2560x1080 pixels) - only 34 inches, WQHD live in the segment of 23.8-31.5-inch solutions, UWQHD will captivate you with a diagonal of 34-35 inches, and high-speed 4K can now only be found among 27-inch monitors.

The higher the screen resolution, the higher the pixel density (ppi) level, which directly affects the clarity of the picture. The difference is quite clearly visible when placing models with different ppi levels next to each other, it catches your eye when moving from a model with a low ppi to a solution with a high one, but quickly disappears if the distance to the screen is quite large and simply over time - a habit develops . We won’t talk about the need to buy models with high screen resolutions, because many are still satisfied with large Full HD models with “fat pixels,” so this point is very individual. However, if finances and eyesight allow, then it is better to give preference to models with increased pixel density.

The second reason to consider high-resolution models is the desire to see more on the screen without having to scroll and expand tabs. Of course, the size of the working elements and text will be smaller (when comparing models with the same diagonal), but the quality of the details will be high. Work will become more comfortable, and productivity will increase. In the case of games, the difference will be determined more by the aspect ratio than by the working resolution. The only thing you can count on when increasing it is a reduction in the size of some interface elements, graphic blocks and text. But how important this is for the player is a big question!

The third and most important point for those who like to play is the difference in the load on the computing components of the system. This most affects the graphics subsystem during complex calculations. And if for games in Full HD resolution with average graphics settings, the Nvidia GTX 1050 Ti (and GTX 1060 for high settings quality, and with a margin for several more years), then for WQHD it is better to look towards the GTX 1070 and 1070 Ti, for UWQHD (3440×1440) - to the GTX 1080 and 1080 Ti, and for comfortable gaming in 4K it is advisable to put money aside on cards new generation - and then you won’t have to think about replacing it in the next 1-2 years (if you’re very lucky). However, if stable 30-40 fps is enough for you or you agree to medium and low settings graphics, then the list of suitable options can be safely expanded.

Separately, I would like to touch on the topic of purchasing a monitor with a high resolution and its further use at lower values. The option, of course, is appropriate when your new video card has not yet arrived from the store, but, from our point of view, it is still not worth doing this “permanently”. This defeats the whole point of purchasing an expensive display: the clarity and quality of the picture decreases due to the use of interpolation algorithms. In some models this mode works better, in others worse, but it certainly won’t be possible to achieve the same quality as with the “native” resolution.

Types of matrices: advantages and disadvantages

Some 3-4 years ago, only models with TN+Film matrices could be classified as real gaming monitors, but they fundamentally did not suit those who wanted universal device- not only fast, but also with accurate color reproduction, stable picture and good viewing angles. After the appearance of the first 120 Hz TNs, we had to wait more than 5 years, but now you can find a fast monitor for every taste and budget on sale.


Let us highlight the main advantages and disadvantages of each type of matrix found in gaming models.

TN+Film:

  • + high availability (with rare exceptions)
  • + maximum speed response and options with the highest vertical frequency (200-240 Hz)
  • poor viewing angles, low picture stability
  • banding, image posterization
  • pronounced “crystalline effect” (not always, but often)

*VA-type (SVA, MVA, AMVA):

  • + deep black (with rare exceptions)
  • + invisible “crystalline effect”
  • average viewing angles and picture stability
  • banding, bad gradients (not always, but often)
  • Black-Crush effect
  • the most low speed response (especially on dark transitions)

IPS-type (IPS, AHVA, PLS):

  • + high response speed (in most cases)
  • + almost indistinguishable “crystalline effect”
  • + good viewing angles and picture stability
  • + high-quality gradients and no banding
  • the most expensive, all other things being equal (diagonal, resolution, frequency)


You may be surprised not to find such terms as “backlight uniformity” and “Glow effect” in the lists, but there is a simple explanation for this: absolutely all modern matrices of any type can demonstrate both good and bad backlight uniformity; both a strongly pronounced “glow” and a weakly noticeable one. There are no more leaders and outsiders. It is necessary to consider and evaluate not the type of panel, but specific model matrix installed in the monitor.

Response speed, scan frequency, black frame insertion

The fastest, all other things being equal, are still the TN+Film solutions. They are followed by IPS-type, and all *VA-models receive bronze. It’s definitely not worth relying on the response time figures indicated by manufacturers in the technical specifications - this is just a profanation. The measurement techniques used, which evaluate 1-2 possible color transitions, have never given an idea of ​​the speed of the display, since in real use there are tens of thousands of possible transitions, and they all differ in time, sometimes by several times.

You should focus exclusively on direct comparisons of models (put them side by side and run the same test), instrumental measurements and photographic evidence (not the most accurate method, but better than nothing). You'll be amazed at how different they can be different models with the same stated GtG (Gray to Gray) time.


From response time directlyThe clarity of moving elements/objects on the screen and the length of the cables depend(remains of the image from the previous frame). The lower it is, the higher the monitor speed and the clearer the dynamic image.

In numbers, the maximum time for any color transition should not exceed the time allowed by the monitor for one frame (1000 ms / 60 Hz = 16.66 ms or 1000 ms / 144 Hz = 6.94 ms, etc.). The greater the discrepancy, the stronger the plumes. The desire to level out this discrepancy will certainly lead you to the most worthy representatives of the TN+Film camp or to big expenses when purchasing top-end IPS solutions.

Vertical scan frequency is the second important parameter by which you should select a monitor and on which it depends visual smoothness of what is happening on the screen. Some of the readers will exclaim: “Why is this not the first most important parameter?” We answer: if the matrix is ​​slow, then a high scanning frequency is useful, but not much. You will be annoyed by the length of the cables, and the whole point of purchasing such a gaming monitor, frankly speaking, is lost.


Determining the required maximum vertical scan frequency is as easy as shelling pears. If you are interested in e-sports, participate in professional tournaments, and the main disciplines are games where high speed and reaction time are extremely important, then you should take a closer look at TN+Film with a frequency of 180 to 240 Hz. Do you love playing something similar, but at an amateur level? Then choose models with a frequency of about 120-144 Hz. Gaming is taking up less and less time in your life, and you just want to increase the fluidity of what's happening on your screen? In this case, you can easily drop to the level of 100-120 Hz and not feel discomfort for many years.

For some of their models, manufacturers provide a special backlight operating mode with the so-called “black frame insertion” (ULMB, ELMB, etc.). When activated, the backlight switches to pulse mode and works synchronously with the screen refresh rate, synchronizing the output frame rate. CRT monitors work on the same principle.

As a result, we see only the final frames without a transition stage: the clarity of objects in the frame increases “to the skies”, there are no discernible trails (with rare exceptions). The disadvantage of such backlight operating modes is the increased strain on the eyes, and at a low frequency, it is likely that some users will even be able to detect an unpleasant flicker. In addition, there are some limitations: the frequency at which the ULMB/ELMB mode can operate often does not exceed 120-144 Hz, and working together with active G-Sync or FreeSync is impossible.

On the other hand, if the monitor is initially very fast (this mainly applies to TN+Film models with a frequency of 180-240 Hz), then there is no point in modes with the insertion of a “black frame”. The visual difference turns out to be not so big as to further strain our visual apparatus.

Adaptive synchronization technologies (G-Sync, FreeSync)

As an additional bonus for players, monitor manufacturers use adaptive synchronization technologies: and , each of which we learned in detail earlier. The main task of both is to synchronize the frame generation rate produced by the GPU with the screen refresh rate, eliminating horizontal image tearing and providing a smoother picture compared to the usual V-Sync. The difference between the proposals of the two sworn competitors lies in the operating frequency range (G-Sync has a wider one), image output latency (FreeSync usually has less) and, of course, work with GPUs of certain models. In addition, the operation of this technology for the “green” ones is ensured by a special hardware module, which must be used in the monitor, which leads to a significant increase in the cost of the finished product. Add to this Nvidia's license fees (royals), and we get a clear answer to the question of why it is so expensive.


In turn, FreeSync is the marketing name for the Adaptive-Sync technology introduced in the DisplayPort 1.2 standard specification and its subsequent versions. Manufacturers who want to support AMD can absolutely legally and free of charge release a monitor with FreeSync “on board”, which we are seeing more and more often: approximately 80% of displays with an adaptive synchronization system support FreeSync, although so far all buyers and users of Nvidia video cards still the majority, which is at least proven by the statistics of the Steam service.

It is worth noting AMD technology LFC(Low Framerate Compensation), included in the FreeSync complex. It expands the refresh rate range of the screen and increases the smoothness of the gameplay at frequencies up to 30 frames per second. The effectiveness of this method of influence is still questionable for many, since at 30 fps or less in any case it is difficult to imagine smooth and comfortable gameplay.


Nvidia has software technology in its chest Fast-Sync, hidden deep in the driver settings and is a direct alternative to V-Sync. It appeared not so long ago, and therefore many users are not even aware of its existence.

It does not require special monitors to operate; it works on absolutely any model (even with declared FreeSync support). The main thing is that your system has an installed video card with an Nvidia GPU, preferably from the last two generations, and new version drivers.

Conventional vertical synchronization V-Sync allows you to deal with tearing relatively effectively, but it has significant disadvantages: input lag and fps limitation. Fast-Sync also eliminates frame tearing and micro-lag, but there is no increase in input lag that negatively affects the gameplay. Comparing with G-Sync, we can note the high-quality work of Fast-Sync at a very high fps level (100 and above), but if the frame level fluctuates wide range(for example, from 40 to more than 100 fps), then the hardware solution turns out to be more effective. But, as you already understand, you will have to pay a lot for this.


By the way, if you have an Nvidia video card, but your financial capabilities do not allow you to purchase a monitor with a G-Sync module, do not be upset - feel free to buy any other one, including one with declared support for AMD FreeSync, because this feature will not hinder you in any way. The same can be said for users AMD video cards: if it turns out that the monitor you like is aimed more at fans of “green”, then this should not affect your choice in any way. Yes, in both cases you will be left without hardware adaptive synchronization systems, but all the other advantages of the monitor will not go away.

Connection interfaces

You’re unlikely to choose a gaming monitor based on the available connection interfaces, but we couldn’t ignore this speaker in the technical specifications. At the moment, all fast monitors are required to be equipped with modern DisplayPort and HDMI ports. They said goodbye to DVI-D and, especially, D-Sub a long time ago.

For DP, the minimum is version 1.2 with support for high refresh rates at resolutions from Full HD to UWQHD and adaptive synchronization technologies. It is DP that is the main interface for gaming models. Video cards starting with Nvidia GTX 960 and AMD Radeon RX 380 are capable of squeezing a stable maximum scan frequency from modern monitors. Earlier solutions will introduce restrictions at approximately 160-180 Hz for Full HD and 120 Hz for WQHD.


The latest version, DP 1.4, is relevant exclusively for high-speed UHD 4K models with a frequency of 120-144 Hz and full HDR support thanks to a multi-zone backlight system. For simpler models, DP 1.4 will not provide any advantages over the remaining most popular DP 1.2/1.2a.

The HDMI interface is in most cases set by manufacturers for connection game consoles and third-party players. Its version 1.4/1.4b is only sufficient for medium-speed Full HD solutions (no higher than 144 Hz), and HDMI 2.0 will introduce restrictions in the form of a maximum of 144 Hz for WQHD and 100 Hz for UWQHD. Only AMD FreeSync adaptive synchronization technology can work with HDMI. Nvidia G-Sync requires DisplayPort 1.2 or higher.

One of the most modern connection options is USB Type-C- everything starts to appear in more new products, but it should be perceived only as a pleasant addition. Its capabilities are quite limited, so manufacturers are counting on 60-75 Hz, without support for any adaptive sync technology.

Additional "chips"

To attract buyers to their models, manufacturers hang a “ton of labels”, describing in paint the advantages of certain software technologies, often only spoiling the final image on the screen.

When choosing, you should not focus on dozens of preset modes for games of different genres. Two, maximum three (including activated by default) of them will be enough for you, and functions like "black stabilizer"(to change visibility in deep shadows) during manual adjustment.


Sharpening “technologies” often turn out to be useless ( Super Sharpness, VividPixel, Clarity), working very roughly and negatively affecting the elaboration of small details. Various systems a la Low Blue Light, which reduce the blue component of the spectrum, also turn out to be quite useless (but not for everyone). During their operation, the brightness of the backlight decreases, the color temperature drops to a level of 4000-5500 K, and the established gamma curves change in order to reduce the contrast of the image. Such global changes in the image on the screen sometimes lead to confusion and leave no desire to settle on a similar color mode. In addition, if you continue to sit at the monitor without taking proper breaks from work, then no additional presets will definitely help you - your eyes and head will continue to hurt.


Names of functions available for activation Low Input lag or Extreme Low Input-lag sound attractive, but in reality they have little effect (and sometimes do not give at all), since the vast majority of gaming models have no additional settings There are no problems with this parameter, which is very demanding for advanced players.

An important positive feature of a modern monitor can be considered Flicker-free backlight(no flicker). The vast majority of gaming displays have it, but there are exceptions in which it is used hybrid system(flicker appears only in a certain range of brightness changes) or the flicker frequency is almost always at the level of 200-400 Hz, which can (but does not necessarily have to) lead to increased fatigue.

Another useful function (with some “buts”), according to the author, is an additional on-screen sight, which the monitor “draws” independently - strictly in the center of the screen. This is, of course, not the choice of the most honest players, but you will do anything to win. In this matter, we will probably do without advice.


HDR support- something that the newest models cannot do without. Here it is worth understanding the following: a real expansion of the dynamic range is possible only thanks to multi-zone backlighting, which is currently used only in the most expensive (more than 150 thousand rubles) gaming models. All other options are just names, even if the monitor has a color gamut wider than standard sRGB. Manufacturers provide support for EOTF gamma correction, which directly affects the gamma curves and final image contrast, but nothing fancy happens. You could do almost the same thing on your old monitors, simply by setting a different gamma mode (closer to the average value of 2.4) and increasing color saturation.


Complementing this list is the so-called "extended color gamut", for which manufacturers do everything big bet. For games, it seems to us, this is not at all bad, but for lovers of everything bright, contrasting, rich - it’s just what the doctor ordered. If you are buying a universal monitor for which you plan to work with color, then you should give preference to models with a more familiar color gamut at the sRGB level. Focus on what has been promoted for about the last two years DCI-P3 This should only be done if you are creating video content that you plan to display on large TV screens in the future.

Optimal models

Once you have decided on the characteristics that are most suitable for you, you can move on to the next stage - actually choosing a new monitor. In this section, the author tried to highlight the optimal, in his opinion, models, most of which he was lucky enough to work closely with. Some of them, without a doubt, can be called the best in their segments, while others are simply “good”, suitable in the absence of the opportunity to get something better. However, we will try to do without giving out such loud and not so loud titles, simply directing your thoughts to the right direction. For convenience, we will do this primarily based on the working resolution of the monitors, and we will start with the Full HD standard that is familiar to many.

Full HD (1920×1080)


BenQ Zowie XL2411P

If you just want to get a fast and cheapest monitor, preference should be given to the model. There is nothing superfluous in the monitor (not even FreeSync support), but thanks to it you can decide whether you are ready for modern displays TN+Film or it’s better to immediately start searching among *VA models (IPS, we remind you, are not represented in this class).

Just one of these options - affordable, small and for lovers of *VA technology. Considering its cost, many expectations will be met, but in terms of speed, this model will in any case be worse than the above-mentioned BenQ and all analogues on TN+Film.


Asus PG258Q

The fastest, highest quality and smallest Full HD monitor for an amount of less than 30 thousand rubles you can call it with FreeSync support. This is a 24.5-inch solution with a TN+Film matrix and a frequency of 240 Hz, capable of meeting high level games of its owner. If you are interested in similar solutions, but with G-Sync, then the choice will be between and. The main difference, as always, is in price and design. There is no clear winner among them.

When shopping for a fast and affordable 27-inch display, you'll likely come across a new . This solution has all the shortcomings of TN+Film, but for 26 thousand rubles you will get a fairly large 240 Hz monitor with FreeSync support, which, in the aggregate, has no competitors at the moment.


LG 27GK750F

Looking for a similar monitor, but with G-Sync? Alas, you will have to drop to 144 Hz and pay about 8-10 thousand rubles more for the Acer Predator XB271HAb. Is the TN+Film matrix annoying again? Then the only more or less decent option is *VA, for which you won’t have to overpay much.

The latest innovations in the Full HD segment are 32-inch *VA models - solutions, frankly speaking, are very much for everyone. All of them are as similar as possible, and therefore it remains to focus on design and price. We can include the most successful monitors, but be prepared to encounter the most “fat” pixels and not the best viewing angles.

UFHD (2560×1080)

This class of monitors is becoming less and less popular every year, but there is still demand. Buyers are concerned about large grains and limited choice. The most affordable member of this family of gaming displays is its pioneer with AMD FreeSync support. The solution is not the fastest and most trouble-free, so if you can pay extra, you should pay attention to the new and improved one with Nvidia G-Sync on board. There is no big point in overpaying for similar Acer Predator Z35, unless you are not satisfied with the appearance and quality of the “Korean” finish.


Dell Alienware AW3418HW

A separate line should be noted for the only representative of the 30-inch UFHD models - with the Tobii Eye Tracker eye tracking function, but without G-Sync. The model will be of interest primarily to those for whom 34-35-inch giants are simply not suitable in size.

WQHD (2560×1440)

The Iiyama company relatively recently made a gift to fans of the WQHD standard and fast gaming monitors with its . The solution is sold for 30-32 thousand rubles, is equipped with an already proven TN+Film matrix and offers FreeSync support. If there is some distrust in this brand, then everything is the same, but in a different wrapper I am ready to offer an old one, which has fallen greatly in price since its release. The best, not only in the opinion of the author, is with support for Nvidia G-Sync and ULMB backlight mode - for advanced players with powerful PCs based on GeForce series GPUs, this is perhaps the best choice. We would not give preference to similar 23.8-inch WQHD models: everything on the screen will be small and it will be necessary to activate the Windows scaling system, which is not the most trouble-free.


Iiyama G-Master GB2760QSU

*VA solutions will provide greater screen image stability, better viewing angles and often (but not always) the backlight uniformity associated with these panels, coupled with a deep black field. At the same time, the best and optimal solution in the camp of 27-inch monitors is. It will not captivate you with the same response speed as the options on TN+Film, and some may be bothered by the peculiarities of the font design, but, nevertheless, it will provide a completely different user experience, which is why they leave TN.

Now let's move on to 27-inch IPS. It continues to rule here - the undisputed leader of the segment thanks to the company’s competent pricing policy and stability of quality over the past 2 years. The monitor will delight you not only with excellent color reproduction and stable images, but also with a very high panel speed. Those who are not satisfied with their appearance Acer models, can safely look at its main and more expensive competitor Asus ROG Swift PG279Q. It doesn’t have any significant advantages, just a different – ​​more modern and stylish – design.


LG 32GK850G

Quite high-quality WQHD displays with a screen diagonal of 31.5-32 inches include the AOC AG322QCX (the first monitor released in this segment). An alternative to them are new products from LG: tested by reviewers with Nvidia G-Sync and the just presented 32GK850F with support for AMD FreeSync 2 and pseudo-HDR. Another important difference between both models and solutions from AOC and Samsung is a flat matrix with less problematic elaboration of fonts and small elements.

UWQHD (3440×1440)

If Nvidia G-Sync support is not important to you, then you can start getting acquainted with the class of fast UWQHD displays with excellent solutions Samsung, time-tested: and. The models differ slightly in price, matrix used (*VA 1500R with QD-LED backlight and *VA 1800R with W-LED) and design. It’s quite easy to make a choice: if you’re not afraid of unusually saturated/rich colors and a larger bending radius, then a model with QD-LED will be the best choice.


Samsung C34F791WQI

The next level is IPS solutions with a vertical scanning frequency of 100 Hz. Here you should choose from and Dell Alienware AW3418DW. These manufacturers have different warranty policies (Dell, in case of a defect, a courier arrives immediately with a new copy), the appearance is very different, poor factory setting, but Acer can easily change it in better side without full calibration. Built-in acoustic system for an Alienware monitor it is unlikely to be the determining factor, but the quality of workmanship and the rigor of a competitor can put an end to the choice.

UHD 4K (3860x2160)

4K models with high vertical scanning frequency can be treated differently. Some were waiting for them like manna from heaven, while others believe (and performance tests confirm this) that there is no point in them and will not be until GPU manufacturers raise the speed bar for their graphics solutions by 2-3 times from current indicators.


Asus ROG Swift PG27UQ

At the time of writing this material, the choice of fast 4K models is scarce and is represented by two 27-inch monitors with a frequency of 144 Hz: Asus ROG Swift PG27UQ and Acer Predator X27. There was no fundamental difference between them (except for the design, materials used and external lighting systems), their capabilities are identical, but the price is very different: the Acer solution is almost 50 thousand rubles cheaper. It is quite possible that soon the difference will not be so significant, but you will still have to choose based on your liking for a particular brand or appearance. All that remains is to save up 180-220 thousand rubles, having previously acquired a PC of no less value.

Other solutions

IN other solutions Our guide is based on Samsung models - the only ones actually sold with a resolution of 3840x1080. Despite the release of a more affordable and, unfortunately, technically simplified solution, the pioneer in a new segment for the desktop monitor market remains optimal and relevant. Some are afraid of its size, others are annoyed by the “fat” pixel, but if you do not belong to these two categories of buyers, then this display should not disappoint you.


Samsung C49HG90DMI

A completely new 43-inch model with a resolution increased to 3840×1200 pixels and, accordingly, a higher pixel density should appear on store shelves soon. The matrix of this model is *VA-type with a maximum scanning frequency of 120 Hz; support for one of the adaptive synchronization systems is not provided. Based on experience with 49-inch devices, we can assume that there should not be any critical shortcomings, and competitors will not appear for a long time.

Conclusion

Choosing a gaming monitor is not at all the same as choosing a new one motherboard, RAM, cooler, video card or even photo/video camera. It will not be enough to study here specifications and colorful pictures on the Internet. It will be difficult for many to clearly decide and be confident in their choice, and if there is no experience working with models of different classes and levels, then it will be completely impossible to do this without going to an offline store. Not everyone can afford to buy a “pig in a poke,” both from a financial point of view (suddenly there will be no opportunity to return the product you don’t like) and from the point of view of time costs.

On average, a new monitor is purchased for the next 5-7 years of service, and many would like to make the most right choice. Doing this based solely on outside feedback and advice would be a mistake, as there are a lot of variables that depend on your individual characteristics (for example, visual acuity), preferences and working conditions.

The big advantage of the segment of full-fledged gaming solutions is the relatively small number of models, which will make the search easier and quickly eliminate unsuitable options from the list. You won't have to sort through a couple of hundred commercially available displays, saving you time and saving nerve cells, and the above tips, we hope, will become a good assistant in solving the task in a short time.

Hello friends! In today's publication we will talk about the sizes of computer monitors.

From this article you will learn:

About sizes in general

All physical dimensions of the screen, be it a computer monitor or a TV, according to standards, are usually measured not in centimeters, but in inches. In pixels, such a parameter as screen resolution, that is, length and height, is measured.

At the same time, these quantities are not correlated (not interconnected) in any way, since the size of the pixel, that is, the elementary point showing the image, can be different. Therefore, there are no adequate tables showing this ratio truthfully: with the same dimensions, monitors may have different ratios.

Today, the optimal screen resolution is 1920x1080, which meets the Full HD broadcast standard. What sizes are there: maybe 19 or even 34 inches, but the most common is a screen with this resolution and a diagonal of 24 inches.

This is exactly the standard that you should focus on when choosing a screen. Read more about monitor aspect ratio.
Users often have a question: does monitor size affect performance? Only partly, since it primarily depends on the resolution (you can read in more detail).

This should be taken into account when building a gaming PC: the higher the resolution, the more pixels the video card has to process simultaneously, and the more powerful it must be. On the other hand, large monitors allow you to fully enjoy your favorite game, completely immersing yourself in the virtual world.

Medium and small screens, for example, 21.5 diagonal, are more suitable for work than for entertainment. This is an ideal option for an office or government agency.

Choosing a monitor size based on area of ​​use

And now in more detail about what size monitor is best suited for what tasks.

Up to 18 inches

Quite rare modifications that are almost no longer produced today. The scope of application is work and only work, and in those areas where the device is supposed to be used not constantly, but periodically.

For example, in an enterprise warehouse: a storekeeper makes a receipt or write-off of material assets, which takes no more than an hour, and goes on to do other things, of which there are plenty in any warehouse.

In addition, such a monitor can be used by a streamer as an additional one: display a picture from the game on his big cool monitor and broadcast from it, and use a small monitor, for example, to display a chat to communicate with viewers.
They say that it is also very good for everyone in general to monitor donations in real time on such a display: even when a small amount is received, the mood improves. And a good mood is half the success of any stream.

18 to 22 inches

Popular models used mainly for work, mainly in private companies.

Regarding government agencies, one interesting pattern has been noticed: the budget for upgrading the computer park is either not allocated at all, and employees have to use ancient small monitors, or it is allocated in excess and is spent stupidly, so each employee is bought a huge “TV.”

This is not very convenient to work with, and it takes up space on the desktop.

In private companies, where enterprising management counts every ruble, a large monitor can only be placed at the reception - to create an image, and in the admin’s closet, so that it is convenient for him to do his admin duties.

Most employees are provided with monitors of exactly the designated size - it is quite convenient to work with this, and no one will overpay for extra inches. Capitalism, however.

22 to 26 inches

The ideal monitor size for a keen gamer: the picture is clearly visible, without having to turn your head to see what is happening in the corners of the screen. Naturally, if there is slight discomfort, the device can be moved further away or moved closer, depending on the desired effect.

Please note that the minimum recommended distance at which your eyes should be from the display is at least 50 cm.

Better yet, one meter - it has been noticed that they will get less tired this way.

26 to 32 inches

This diagonal is more suitable for a media center or home theater, used for watching movies. It is desirable that such a monitor have a wide viewing angle so that the picture can be seen from anywhere in the room.

Energy consumption, brackets and other nuances

I won't go into too much detail on this, but there are some things to consider as well. When choosing a monitor based on size, it is important to remember that the larger the diagonal, the more energy the device consumes.

If there are several computers at home and each is equipped with a huge display, the bill for public utilities may be an unpleasant surprise for the owner.

Naturally, the larger the monitor, the more material is required for its production and the heavier it is. The stand on which it rests must be suitable for and support the weight of the device.

The same goes for wall-mounting brackets: the larger and more massive the monitor, the stronger the bracket and connection needed to mount it on the wall.

And finally, I want to once again emphasize that size directly affects the price: the larger, the more expensive the device will cost. This is quite logical, since the most expensive part in the display is the matrix.