File extension DAE. What is the DAE file extension? Programs for opening or converting DAE files

Are you having trouble opening .DAE files? We collect information about file formats and we can tell you what DAE files are needed for. Additionally, we recommend programs that are most suitable for opening or converting such files.

What is the .DAE file format used for?

Being an acronym for "Digital Asset Exchange", the file extension .dae refers to the file type and format "COLLADA Digital Asset Exchange File" ( .dae). COLLADA (Collaborative Design Activity) is the name of a project to create and promote an open exchange format for 3D graphics under the auspices of the Khronos Group organization.

Originally proposed by Sony Computer Entertainment and transferred to Khronos Group, the DAE format is open format representation of three-dimensional objects based on XML, adopted as international standard(ISO/PAS 17506:2012). Its goal is to create a bridge between various incompatible digital graphics creation (DCC) tools.



File .dae is a three-dimensional object or scene described in the COLLADA DAE format. This is an XML text file that follows the COLLADA DAE schema. Due to its openness, DAE is now the dominant format for exchanging resources in the 3D graphics industry, and DAE export/import functions are present in most editing tools. Numerous online collections provide commercial and free 3D models as files .dae, in addition to several other widely used formats.

Programs for opening or converting DAE files

You can open DAE files with the following programs:  - Extension (format) is the characters at the end of the file after the last dot.
- The computer determines the file type by its extension.
- By Windows default does not show file name extensions.
- Some characters cannot be used in the file name and extension.
- Not all formats are related to the same program.
- Below are all the programs with which you can open the COLLADA file.

Unity is a multi-platform tool for creating 3D and 2D custom games. The user can create his own heroes and their enemies, clothes, buildings, structures, and the surrounding exterior. The program allows you to import additional textures, models, various background sounds, scripts, sprites. Unity supports all known texture formats (jpeg, png, gif). Works with 3D models in 3DS, DXF format. Supports audio formats such as MP3 and WAV. The tool allows you to create games without serious programming skills. The main code of most library elements is written in Javascript, but...

I just collected information in one place

COLLADA is a universal 3D format that supports any data type (splines, geometry, light, materials, animation, etc.). Here's what Wikipedia says about COLLADA:

COLLADA was conceived as an intermediate format for transferring files. Implemented support for programs such as Maya (using ColladaMaya); 3ds Max (using ColladaMax); Poser (v.7.0); Lightwave 3D (version 9.5); Cinema 4D (MAXON); Softimage|XSI; Houdini; MeshLab; CityScape, CityEngine, SketchUp, Blender, modo and Strata 3D. Adobe Photoshop from version CS3. Game engines such as Unreal engine and Torque 3D also support this format.

In order to make life easier for myself and future add-on developers, I decided to use the COLLADA format as an intermediate format between the 3D editor (in which the model is made) and the game editor (in which the finished model is configured for use in the simulator).

This is what caused it. The most popular editor for add-on developers today is 3D Max. The whole problem is that for each version of Max you need to recompile your plugin for export again. This is in the best case. In the worst case, you will have to remake the plugin for the required version, in accordance with the SDK of this version. This means that a plugin written for a specific Max version, it will only work in this specific version. Max of another version will simply not load it and will display a message about the incompatibility of the plugin in this version of Max. This is what concerns the 3D max editor.

It would also be nice to support plugins for some other editors. For example, for users who own Maya or Cinema 4D and do not want to learn Max just to add their favorite model to the game. It turns out, in order to please as much as possible more users, you need to sit almost all the time and study the SDK for each package, have several installed versions each package, and keep the plugins in working order. Even serious gaming companies cannot afford such love for users.

Therefore, it was decided to use the COLLADA format. It is already a standard, it is supported by leading and not so leading packages, so there should be few problems associated with converting your models to the Traincity format. On this moment The latest version of the specification is 1.5.0. The format itself looks like XML and uses special tags that describe the scene.

At the moment, the game converter supports tags that work with metadata. Metadata in COLLADA are tags that describe information about the file - by whom, when and in what program it was created, contact details of the model’s author, geographic location, comments, version number, etc. As if in a game format, at first glance, this data is not needed. But, firstly, if we comply with the specification, then completely - 100%. Or as they say - if you do it, then do it big.

If you have installed on your computer antivirus program Can scan all files on your computer, as well as each file individually. You can scan any file by clicking right click mouse on the file and selecting the appropriate option to scan the file for viruses.

For example, on this picture highlighted file my-file.dae, then you need to right-click on this file and select the option in the file menu "scan with AVG". When you select this option, it will open AVG Antivirus, which will perform the check this file for the presence of viruses.


Sometimes an error may occur as a result incorrect installation software , which may be due to a problem encountered during the installation process. This may interfere with your operating system link your DAE file to the correct application software , influencing the so-called "file extension associations".

Sometimes simple reinstalling Autodesk Maya can solve your problem by linking DAE with Autodesk Maya correctly. In other cases, problems with file associations may result from bad software programming developer and you may need to contact the developer for further assistance.


Advice: Try updating Autodesk Maya to the latest version to ensure you have the latest patches and updates.


This may seem too obvious, but often The DAE file itself may be causing the problem. If you received the file via an attachment Email or downloaded it from a website and the download process was interrupted (for example, a power outage or other reason), the file may become damaged. If possible, try to get new copy DAE file and try to open it again.


Carefully: A damaged file may cause collateral damage to a previous or existing malware on your PC, so it is very important to keep an updated antivirus running on your computer at all times.


If your DAE file related to the hardware on your computer to open the file you may need update device drivers associated with this equipment.

This problem usually associated with media file types, which depend on successfully opening the hardware inside the computer, e.g. sound card or video cards. For example, if you are trying to open an audio file but cannot open it, you may need to update sound card drivers.


Advice: If when you try to open a DAE file you receive .SYS file error message, the problem could probably be associated with damaged or outdated drivers devices that need to be updated. This process can be made easier by using driver update software such as DriverDoc.


If the steps do not solve the problem and you are still having problems opening DAE files, this could be due to lack of available system resources. Some versions of DAE files may require a significant amount of resources (e.g. memory/RAM, processing power) to properly open on your computer. This problem is quite common if you are using fairly old computer hardware and at the same time a much newer operating system.

This problem can occur when the computer has difficulty completing a task because operating system(and other services running in background) can consume too many resources to open DAE file. Try closing all applications on your PC before opening Digital Asset Exchange File. Freeing up all available resources on your computer will provide you with the best conditions for attempting to open your DAE file.


If you completed all the steps described above and your DAE file still won't open, you may need to run equipment update. In most cases, even when using older versions of hardware, the processing power can still be more than sufficient for most user applications (unless you're doing a lot of CPU-intensive work, such as 3D rendering, financial/scientific modeling, or intensive multimedia work) . Thus, it is likely that your computer does not have enough memory(more commonly called "RAM", or RAM) to perform the file open task.